Recommended: Jumper, Teleporter


The Jumper, or Homo Sapiens Teleporter, is unique in that it is the only Parahuman to be restricted to a single nationality, specifically Japanese. This, scientists believe, is due to how isolated Japan was in the sixteenth century and the low birthrate of new Jumpers. Even today, an estimated 86.9% of Jumpers are located in Japan. Their ability is to teleport or “jump” great distances.

Another interesting fact is that in Japan, they are known as Shinobi. Despite historical evidence suggesting that the vast majority of ninja were baseline human and a statistically significant number of Jumpers never formally studied ninjitsu, the two groups became inextricably linked due to their shared reputation of being able to disappear at will.

Jumpers also have a well-deserved reputation for mental instability. Every “jump” they make has a chance of causing the Jumper to go into a regressive state where they are incapable of doing more than babbling about impossible geometry and being probed by tentacle monsters. The current theory is that they jump by going into another dimension. In that dimension live giant tentacle monsters. Artists from the great horror writer HP Lovecraft to several famous Japanese pornographers have been inspired by this phenomenon.

Jumping includes other risks. Jumpers who use their power too much can develop other mental problems including depression, insomnia, hallucinations and mood swings. Some studies also suggest that Jumpers are more likely to develop sociopathic tendencies. There’s also Jump Fatigue which can

There are also physical dangers. The most dramatic of “bad jumps” are called “blanketing.” The way it works is if a Jumper chooses to appear in an area that is occupied by another solid object. Since it is physically impossible for two objects to occupy the same space, the Jumper forms around the object. During this process, the jumper’s bones in the contested area also turn to a jelly-like substance. They usually die, but a few unlucky ones have survived.

A less common occurrence is a Jumper simply not coming back after a jump. This usually happens after multiple jumps in a short period or when a Jumper is tired. It is hard to get a good read on how often this happens as it has never happened in controlled environments and many have had good reason to want to disappear. However, it is believed that at least a few have been taken by the tentacle monsters.

Despite worries about not being able to fight a Jumper, they actually can be stopped. Anti-jump fields are the most effective, but are not portable. Other tactics include grabbing onto a Jumper as they can’t teleport with other complex living organisms or fighting back-to-back. However, that assumes that they will fight you. Many Jumpers prefer to run or negotiating as multiple jumps are dangerous.

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3 thoughts on “Jumpers

  1. Edit:

    [There’s also Jump Fatigue which can]

    Which can what?

    Also, the fact that jumpers can survive having there bones turned to jelly got me thinking – at first I figured they’d spend the rest of their lives confined to a hospital bed, but then I realized: they can still teleport. A jumper with literal mush for insides is still completely mobile and can even attack by teleporting over your head and falling on you. That’s pretty horrifying.


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